Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: MrColossal on Tue 07/10/2003 03:04:43

Title: MoveViewport suggestion
Post by: MrColossal on Tue 07/10/2003 03:04:43
I suggest unto you

MoveViewport(x, y, speed, blocking)

doing what i have to do for my game is terrible annoying code wise, it gets done but takes AGES to get all the bugs out

moveviewport especially with a blocking command would be wonderful

love,
eric
Title: Re:MoveViewport suggestion
Post by: on Wed 08/10/2003 13:42:24
Don't you just use an invisible PlayerCharacter to move the screen?

This feature will be useful if the PlayerCharacter needs to stay visible and not move.

I'd like to see this too.
Title: Re:MoveViewport suggestion
Post by: MrColossal on Thu 09/10/2003 00:46:14
no i use scripts to move the viewport cause it's smoother and i can get more exact movement with it
Title: Re:MoveViewport suggestion
Post by: Gilbert on Thu 09/10/2003 03:29:43
I think that's an interesting idea. The invisible character method won't work if you still want your main character to be controllable (sorta like those compulsory scrolling arcade games), and scripting in some "slant" moments which gets updated every game loop can be messy.

I've added it to teh tracker:
http://agsforums.com/tracker.php?action=detail&id=74 (http://agsforums.com/tracker.php?action=detail&id=74)
Title: Re:MoveViewport suggestion
Post by: Scorpiorus on Thu 09/10/2003 17:50:17
Yeah, also it would be great if it moved like there is an invisible character with the anti-glide mode turned off. Smoothly enough at high resolutions, I mean. :P

~Cheers
Title: Re:MoveViewport suggestion
Post by: a-v-o on Thu 09/10/2003 19:02:43
Also the smart scrolling code could be easier as there is simulated such a command (non-blocking).
Title: Re:MoveViewport suggestion
Post by: Pumaman on Fri 10/10/2003 20:35:47
I can see how this would be useful, I'll add it to me list.