I suggest unto you
MoveViewport(x, y, speed, blocking)
doing what i have to do for my game is terrible annoying code wise, it gets done but takes AGES to get all the bugs out
moveviewport especially with a blocking command would be wonderful
love,
eric
Don't you just use an invisible PlayerCharacter to move the screen?
This feature will be useful if the PlayerCharacter needs to stay visible and not move.
I'd like to see this too.
no i use scripts to move the viewport cause it's smoother and i can get more exact movement with it
I think that's an interesting idea. The invisible character method won't work if you still want your main character to be controllable (sorta like those compulsory scrolling arcade games), and scripting in some "slant" moments which gets updated every game loop can be messy.
I've added it to teh tracker:
http://agsforums.com/tracker.php?action=detail&id=74 (http://agsforums.com/tracker.php?action=detail&id=74)
Yeah, also it would be great if it moved like there is an invisible character with the anti-glide mode turned off. Smoothly enough at high resolutions, I mean. :P
~Cheers
Also the smart scrolling code could be easier as there is simulated such a command (non-blocking).
I can see how this would be useful, I'll add it to me list.