driving through dark area

Started by spook1, Sun 21/08/2005 21:51:38

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spook1

For my game I plan to make the player drive some vehicle through a dark area.
he needs to turn on lights to see where he is going.

Now I am looking at different representations of the scene.
A helicopterview seems to be the simplest to program. But for the game it would be much nicer if the player can drive and see through the main window of the vehicle, scrolling over the planet.

Any suggestions how to proceed?

I know how to program  a bit in AGS, I have made a caterpillar vehicle to be steered by two levers. it works fine.

DoorKnobHandle

I would go with an GTA-style overhead view. To get the "two-cones-of-light-coming-from-car"-effect, I would use a graphic overlay. The rest should be pretty much self-explanatory. If you want free-degree movement like in GTa for example you need to work with sin and cos and floats. Have fun.

spook1

thanx for the fast replyu.
I worked with sin and cosine before to drive my caterpillar vehicle in helicopterview.
If I understand right you suggest more orless the smae, now a birds-view, looking from the sky under an angle.

Does anyone know about an example of such a game. maybe ven an example of a first person movement.


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