multiple inventories

Started by undergroundling, Sun 08/06/2003 05:02:29

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undergroundling

Great!  ;D

I've managed to fix it so the GUI has both the save/load buttons and the spell/inv buttons.  Couldn't have done this without your help Scorpiorus!  Thanks!

Oh, and let me know via private message how you want to be credited when I finish my game ;)

- Bryan

SSH

Some thoughts I had on this recently:

1. This is a prime candidate for the Tech Archive
2. You could implement an always-on-screen inventory (normal or a second one) by using characters as inv items. Then you would have a thing in the rep_ex to make sure that they were always in the same room as the player, and also you would need to organise their screen postiition yourself, ditto removeing them, so on.
12

Superman95

#22
I think I would recommend opening up the interface to the inventory controls.  For instance, right now, you only have the inventory control box but there's not really a way to change the way it behaves.  Made if you could have more control of the box itself, not just the items it displays.  I wish I had a better recommendation on how to do this.  Just a thought.  :)

Oh, I know.  Maybe make the listbox (or add a new list box control) that lets you add graphics to it.  Then, you pretty much draw anything you want there.

Scorpiorus

#23
QuoteOh, I know. Maybe make the listbox (or add a new list box control) that lets you add graphics to it. Then, you pretty much draw anything you want there.
Today AGS GUI control becomes pretty flexible. You can adjust it's object size, position. So, you could make each button representing a certain inventory slot and set it's graphics accordingly. It does invole some scripting though.  :P

PS I've realized I forgot to upload an undated version of multibox which enables different gui support for the different kind of inventory: multibox v1.1 (18kb) (right click/ save as)

[edited to correct the link]

~Cheers

Akumayo

#24
EDIT:  my my, my earliest posts were childish and stupid.  I'm editing this one away, it was terrible.
"Power is not a means - it is an end."

Scorpiorus

#25
Quote from: Akumayo on Mon 19/01/2004 01:48:02and doing those two things will make two different inventories for the same character.
Unfortunately, no. In fact, it will make two different GUIs showing the same inventory.

On adding an inventory item you do not specify which inventory it would go to. Thus, you can't distinguish between the various inventories.

~Cheers

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