Hi,
I've some music playing on the background. Everytime a character speaks the music volume gets lower (or even worst it stops). Is there any way to avoid this behaviour?
From the manual:
Quote
game.speech_music_drop
How much to drop music volume when speech is played (default 60).
So I guess if you set it to 0...
By default, volume is lowered during dialog (this is convenient if a speech pack is installed). IIRC there is an option to turn this off; check the help files for the "game." variables (it's something like "game.low_volume_during_speech = true")
Thanks.