Hello, Im not pretty sure if I should post this in here, but here it goes:
I've nearly finished my game and I've realised that my .exe file is really big, (40mb), thank god video and music files are not compiled into the .exe.
So I was wondering if there was a way to make some files which are apart of the .exe, to balance the the files size.
I mean, make resources, like "music.vox", but with other things, which are charged when you run the game.
Can anybody help me?
Please answer if you think theres no way to do this.
If you're using the newest AGS, you probably have a "Compress Sprites" option in the General settings, have you tried that? Also, zipping your game dramatically reduces its size. You can also split the game's resources, but it'll still be big, just in more files.
Thankyou for answering and for telling me the Compress Sprite files option, I hadnt tried it, anyway the exe file is still big. So how could i split the game resources?
In the general settings pane, Resources split every Mb:
But how can I make the resources?
Enter a number into that box, then compile. Instead of just the exe, you'll get .001 etc aswell
Aaah... Those 00X-files remind me of the good old Sierra SCI days...
By the way, that can't be a coincidence can it?
Doubt it's a coincidence. ;) It also just makes sense.
And have you ZIPped your EXE file yet? Trust me, my DEMO for my game was nearly 50MB (high-res, high-color, about 1/6 of the game) but when I zipped it, it went down to about 16MB IIRC.
Yeah, I zipped my file, and spliting it, it came 0,4mb :)