Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: pcj on Sat 23/06/2007 02:46:09

Title: No voices with SayBackground?
Post by: pcj on Sat 23/06/2007 02:46:09
I'm trying to do voices with SayBackground, and I was wondering if maybe I had a setting wrong or something, but is there any way to have voices with SayBackground (besides PlaySound)?
Title: Re: No voices with SayBackground?
Post by: Pumaman on Sat 23/06/2007 10:51:08
That's correct. It's due to various factors, for example background speech cannot be cancelled or skipped by clicking the mouse, and there is only one speech channel so if you had background speech at the same time as normal speech they would cut each other off.
Title: Re: No voices with SayBackground?
Post by: SSH on Sat 23/06/2007 10:53:39
It might be nice to be able to manually play sounds from the Speech vox, though, either in the speech channel or in the normal sound channels

PlaySpeech(Character *who, int number);
Title: Re: No voices with SayBackground?
Post by: pcj on Sat 23/06/2007 15:53:34
So if I want to animate a series of views for a character and make him speak at the same time...I can't do that?
Title: Re: No voices with SayBackground?
Post by: Pumaman on Sat 23/06/2007 18:21:16
Well, you can do it, you'd just need to use a Sound rather than a Speech to do so. At the end of the day it's still an OGG/WAV file, it's just in a different folder.