Nvidia Display Driver issue with Windows 7 while running a game from the editor

Started by Ryan Timothy B, Wed 25/11/2009 00:14:04

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Ryan Timothy B

Since I bought my new laptop, after running my game through the editor for about 30 seconds, my graphics fail.  I get a black screen for about 5 +/- seconds, then everything is back to normal and this message pops up:


Has anyone else been getting this?


The only time it happens (that I've witnessed) is when I'm running an AGS game through the editor. 
If I compile the game I don't notice it happen, nor has it happened with other AGS games.

I've searched a few forums and they are guessing it's an Nvidia glitch with Windows 7 and Vista that they haven't corrected yet with their drivers.  Pain in the arse.

Also, when I make a 16-color game and play it in a window, Windows 7 reverts to the basic graphics style (no transparency, or shadows, etc).  So now I will only make games in 32 color for that reason alone.

I realize this technically isn't really an AGS issue, but I find it odd that the drivers fail every time I test my game through the editor, but not when I compile it.  So I'm posting this on these forums for that reason alone.

My AGS graphics are 1024x768 and 32 bit (also happens with 800x600).  Running with DirectDraw because I find that Direct3d is too slow with all the rawdrawing I'm doing.
And just for shits and giggles, my graphics card is an Nvidia GeForce GT 230M (with the latest drivers).

Pumaman

Quote from: Ryan Timothy on Wed 25/11/2009 00:14:04
Also, when I make a 16-color game and play it in a window, Windows 7 reverts to the basic graphics style (no transparency, or shadows, etc).  So now I will only make games in 32 color for that reason alone.

Vista and 7 do this with 16-bit colour DirectDraw games. If you use Direct3D or 32-bit colour, as you've noticed you won't get this.

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