Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: SSH on Thu 27/04/2006 16:35:03

Title: Object.Loop and Object.Frame (IMPLEMENTED)
Post by: SSH on Thu 27/04/2006 16:35:03
If an object is animating, there is no way to tell its current loop and frame: can we have this visible, please?
Title: Re: SUGGESTION: Object.Loop and Object.Frame
Post by: Scorpiorus on Sat 29/04/2006 21:57:04
Yeah, I sometimes too find myself in need for such information where an alternative workaround is although possible but not that neat and easy to implement (eg. would require to store/manipulate additional data or even writing your own animation routine just to replicate the built-in one; using rep_exec, etc).

So I'd support it as well.
Title: Re: SUGGESTION: Object.Loop and Object.Frame
Post by: Pumaman on Mon 08/05/2006 20:06:58
Sounds fair to me.

Edit by strazer:

AGS v2.72 RC 1:
* Added Room.MusicOnLoad, Object.Loop, Object.Frame properties.