If an object is animating, there is no way to tell its current loop and frame: can we have this visible, please?
Yeah, I sometimes too find myself in need for such information where an alternative workaround is although possible but not that neat and easy to implement (eg. would require to store/manipulate additional data or even writing your own animation routine just to replicate the built-in one; using rep_exec, etc).
So I'd support it as well.
Sounds fair to me.
Edit by strazer:
AGS v2.72 RC 1:
* Added Room.MusicOnLoad, Object.Loop, Object.Frame properties.