CCS, AE, and NPC Contol...any new developments?

Started by juncmodule, Sun 16/11/2003 20:32:05

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juncmodule

I was just wondering if there had been any developments with these two things, or if any are planned?

I am nearing a point in my current project where these things will be used and was wondering if there are any new ways to handle it.

Also, if I could take this opportunity to make an official request to Chris:

NPC Functions?

I know in the past I have been told that it is not plausible, or at least not convenient to implement at the time. I was wondering if there would be a way Scorpiorus's CCS plugin could be sort of built into AGS, or at least something similar.

Perhaps a series of functions that could ONLY be called from the global repeatedly execute. NPCMoveCharacter(), NPCAnimateCharacter(), etc.

I can not begin to express how helpful this would be.

I'm just not sure if this has ever been officially requested or put on the tracker, so there it is.

thanks,
-junc


Pumaman

MoveCharacter and AnimateCharacter already work on NPC's. What the CCS plugin provides is the ability to queue up commands for NPC's. This could be added to AGS, but since there is a plugin to do it, it'd be a low priority feature.

juncmodule

Okay. That makes sense.

I guess I should direct my efforts toward developing my own functions in conjunction with CCS maybe...? I've never really thought about that but, it could work.

Off I go into function building land!

later,
-junc

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