Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: on Fri 13/02/2004 06:38:34

Title: Open Source
Post by: on Fri 13/02/2004 06:38:34
I am interested in optimizing the compiler output of the .exe by re-writing some of the routines in highly optimized assembly language and then releasing it free of charge to anyone needing a faster executing .exe.  Is AGS Open Source, or perhaps just the compiler output routines that create the .exe Open Source?

SH
Title: Re:Open Source
Post by: Gilbert on Fri 13/02/2004 06:59:30
No, AGS is not open sourced, and probably never will be (but that needs clarification from CJ himself of course).
The source of an older version (some old version of AC) was once downloadable though.
Title: Re:Open Source
Post by: Nine Toes on Fri 13/02/2004 07:45:56
Yeah, the chances that AGS will ever be open source are more than likely slim to none, because from what I've heard CJ say, he's in the process of negotiating with Microsoft to buy AGS from him.  So in turn, it will be mass produced, and more than likely won't even be free anymore.

Although, from what I've heard CJ say, Microsoft has asked him to do some alterations to the program (implementing 3D components, etc), so optimizing the compiler output may actually already be on his to-do list (but I have not heard all the details from the big guy himself, so I really can't say for sure).
Title: Re:Open Source
Post by: Ryukage on Fri 13/02/2004 10:53:19
Quote from: Dr. Jekyll?~MR. HYDE! on Fri 13/02/2004 07:45:56
Although, from what I've heard CJ say, Microsoft has asked him to do some alterations to the program (implementing 3D components, etc), so optimizing the compiler output may actually already be on his to-do list (but I have not heard all the details from the big guy himself, so I really can't say for sure).

Don't forget they also want him to turn it into spyware so that it tells Microsoft's marketing department exactly what games we play and how long it takes us so solve each puzzle, as well as how often we save our games and how much time we spend playing games each day.  Of course that sort of thing goes without saying when talking about Microsoft.
Title: Re:Open Source
Post by: on Fri 13/02/2004 15:33:03
CJ, if you are interested in cranking AGS's speed up a couple of hundred percent and massively reducing the .exe size by converting some of the compiler output which creates the exe to assembly language, let me know, you have my e-mail.

Title: Re:Open Source
Post by: Scummbuddy on Fri 13/02/2004 18:18:58
CJ, if you are interested in adding what looks to be nothing more than a 5-year olds crayola graphics into the editor, let me know.
you have my email.



and joking about CJ and Microsoft around our new forum members might lead to strange confusion.  he's selling it for 10 million now.
Title: Re:Open Source
Post by: Archangel (aka SoupDragon) on Sat 14/02/2004 17:20:03
Quote from: Star Hawk on Fri 13/02/2004 15:33:03
CJ, if you are interested in cranking AGS's speed up a couple of hundred percent and massively reducing the .exe size by converting some of the compiler output which creates the exe to assembly language, let me know, you have my e-mail.

Ok first, since 95% of a game (more in larger games) is graphics and sound, I don't see how using assembly is going to make such a huge impact. And second, these are adventure games we're talking about here; why exactly would you want performance increases? There are no load times, no frame drops, nothing.