Organization Suggestion

Started by Quintaros, Mon 01/12/2003 02:42:24

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Quintaros

I'm sure this would fit very low on the list of priorities as it wouldn't add any new functionality to AGS.  I'd like it to be easier to organize characters, views, sprites, etc.

As it is views are numbered in the order that they are created and that order cannot be altered (AFAIK).  My player characters walk animations are view 2, but the talking animation and running animations are views 28 and 37.  It would be great if I could round them all up and put them into a single folder or at least renumber them so that they are consecutive views.

Something that would be even nicer would be if the view had additional default functions for its loops.  By that I mean that loops 8-12 be the talk animation loops for each direction, and 13-17 be the idle animations for each direction the same way as 0-7 are the walk animations.  Having a checkbox for each would allow you to use the loops for something other than the default if desired.  

I'm not sure how difficult this would be to implement or even how well received it would be by other users but I put it out there.

Pumaman

Well, you can now name views in the latest beta, so that should at least make it easier to remember what view 37 means if you use its name in your script instead.

But from an editor point of view, I'll look into an option to re-order the views in the list.

Having idle/talking animations using spare loops of the main view is an interesting idea, I'll have a think about it.

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