I'm making quite a big game, and already I've done about 25 views. The problem is that it gets kinda hard keeping track of which views are which, both because they are named by number and are all displayed in one long list. I fear how it'll look when I've got about a hundred views!!!
My suggestion to you, Chris, is to make it possible to organise the views in subcatalogues, like
MAIN
|----/MAINCHARACTER
| |-------------/MOVEMENT_ANIMATIONS
| |-------------/TALK_ANIMATIONS
|----/EVILDUDE
| |-----------/MOVEMENT_ANIMATIONS
| |-----------/TALK_ANIMATIONS
and so on. If you'd be able to organize the views like that, naming individual views wouldn't really be that necessary, but even if you have hundreds of views you'll still be able to find the one you're looking for.
Lastly, I really want to thank you for a REALLY (and I MEAN it) great program! LONG LIVE CHRIS! AND LONG LIVE AGS!
/the fov
This could be usefull... a workaround is to keep track of them outside AGS (or in AJA's ScriptEditors GameMemo), like in a text file...
Quote
View 1: Main char walking
View 2: Main char talking
View 3: Guard stand & talk
View 4: sleeping guy
View 5: Main char Pick up
and so on...
Bad idea....
But you can name the views, kind-of. Edit the script header and put in:
#define MAIN_CHAR_WALKING 1
#define MAIN_CHAR_TALKING 2
etc.
I'm definately considering adding support for naming views (in the same way as GUI and Character naming works), but yeah for now you'll have to keep a seperate text file with them in.