Organizing speech files

Started by Sakspapir, Sun 25/05/2025 14:11:14

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Sakspapir

Hi all,

I'm at the starting phase of a new game, and i've decided to use the built-in speech functionality. As I understand, it works like this:

1. Name the speech audio file GJER1.ogg (if your characters name is Gjermund)
2. Use "cGjermund.Say("&1 I am saying stuff")

I am dreading how i would organize this in the future, because if the character has 1000 speech files, I know I will have a hard time keeping track of which file is which.

So my question is:
Are there any tips on how to organize this better? Are there any modules that helps with this? Anyone made a script that can help?

Thanks in advance.
Saks

Crimson Wizard

AGS has 2 commands:
1. File -> Autonumber speech lines
2. File -> Create voice acting script (should be run after speech lines are numbered)

Known editor plugin that further improve working with speech is a SpeechCenter plugin:
https://www.adventuregamestudio.co.uk/forums/modules-plugins-tools/editor-plugin-speech-center-version-2-2-0/


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