Outline .ttf fonts anyone (Spanish extension characters)?

Started by aussie, Mon 26/05/2003 18:41:42

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aussie

Does anyone round have Spanish fonts?

(that is, with the following extension characters ñ, á, é, í, ó, ú, ¡, ¿)

If so, could you let me know?

Thanks.

It's just I'm translating NIAR into Spanish, and the fonts I've made are giving me plenty of trouble.
It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

Synthetique

download a spanish game and rip the fonts

aussie

It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

Synthetique

how to rip u mean? i dont know... but people here do..

Ben

Are you using TrueType fonts or SCI fonts? If you're using TTF fonts, then any western font should have the characters you need. If you're using SCI fonts, then you'll need to export your fonts, then edit them in SCI Graphics Studio and replace existing characters that you don't need with the spanish characters.

Proskrito

Which characters are free to replace??
i mean, i replaced some like [ or %, and then, when i used them, they did "strange" things. ([ beaks line and %d make the variable stuff, logically)
Is there a way for override (english?) that?? or i just have to assign my special charaters to different slots?? if so, what characters should i avoid??
thanks

Synthetique

i've made a spanish font with outline to go..

Scorpiorus

QuoteWhich characters are free to replace??
i mean, i replaced some like [ or %, and then, when i used them, they did "strange" things. ([ beaks line and %d make the variable stuff, logically)
Is there a way for override (english?) that?? or i just have to assign my special charaters to different slots?? if so, what characters should i avoid??
thanks
Familiar problem ([). Well, the best way is to use TTF instead.

-Cheers

aussie

Yep,

I had the same problem as Proskrito, I made % mean ó, and when I tried to display a word that had an ó in it, the engine crashed.

I'll try the stuff synthetique was talking about.

Also, I'll have a look at the ttf possibility.

I'll keep you posted.
It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

aussie

Sorry to pester you all again.

Does anyone know about outline .ttf fonts with extension characters?
It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

Jaime37

I have the same problem, I need to use spanish fonts in my game (á,ó,etc.) and I read the forum but I´m not sure how can I do it. Is there anyone who can help me with this??

Thanks! ! ;)

GarageGothic

#11
Doesn't setting the font OutlineStyle property to "Automatic" work with extended characters? If not it should be considered a bug in the engine, if it does you just need a normal .ttf font with Spanish characters and AGS will outline them for you.

Jaime37

Thanks but, where is the font OutlineStyle property ?? ???

GarageGothic

Go to the "Fonts" pane in the editor and double click an imported .ttf font. In its properties menu under "Appearance" should be a property called "OutlineStyle".

Jaime37

I tried this, but I´m not able to print messages in the game with the special characters like á,ó,ñ,.... Please, help !!!  :'(

JpSoft

I have a lot of SCI fonts i modified to include spanish characters.

ñ, Ã', á, é, í, ó, ú

Just send me your email via PM and i will be happy to send it to you. Also, if you need anything else about deseign AGS games in spanish just let me know.

Jp

OneDollar

Just to clear things up, the three standard fonts in a new AGS game are SCI fonts - they only have 255 128 characters in them (i.e. they don't include á,ó,ñ etc). To get the full range of characters you will need to import a new True Type Font (a font with a .ttf file extension), either replacing one of the build-in fonts or creating a new font. Set the OutlineStyle property to automatic to outline the font, then make sure your game is set to use the new font by setting either the Game.NormalFont and Game.SpeechFont properties in, for example the game_start function.

JpSoft

I have SCI fonts modified to work properly. Of course, i do not replaced [, % or any other symbol wich could give troubles. As far as i remember, i replaced #, <, >, ·, and others. I used this fonts before and i dont have any problem until now.

Jp

Jaime37

Thanks to everyone !! I finally make the special characters appear in the game! Now I´m just trying to put the same font tah AGS use by default because it´s perfect (I put other fonts but it can´t be read so easy) but with the special characters. How can I do it ??

Thanks Again !

Ps: JpSoft  Thanks, I just put your email on my msn messenger so I can ask you about the fonts, ¿ok?

OneDollar

I don't think there's a way to export fonts, so you'd have to find it somewhere for download. I think the default font comes from Space Quest IV, and you might be able to download it with SCI Studio. Alternatively get another similar SCI font (there's several resources linked from the main website, here's one), then download Radiant's Font Edit program (from the program's section of that same website), open up the font and replace any characters you don't need (like # or @ etc) with Spanish characters.

However, I'd check out what JpSoft has to offer first, because it sounds like he's done the hard work for you.

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