I wish I'm writing to the right forum because this is kind of a problem that I couldn't solve myself(I usually solve these kind of issues easily) but maybe for someone it's only a beginner's problem.
I want to use lip sync for one character in my game (which is my head in fact) but not the others. However when I use lip-sync it tries to use for every character and they look strange while speaking because I made the sprites like they should be looped in order. So can I make only one character use lip-sync while others use normal loops? And if yes, how?
Currently lip-sync is a game-wide setting, and can't be enabled on a per-character basis.
Would anyone else use a feature like this?
Totally, I was thinking of this, but I considered, it would be a total pain in the ass for you, and possibly impossible, so if it's not much to ask, I'd love it too.
Even allowing it to be changed at run-time (if it isn't currently) would be enough for a work around.
I don't think I really understood what you are saying with my low english but I think I won't be able to do it.
Quote from: xerca on Tue 27/04/2010 15:42:47
I don't think I really understood what you are saying with my low english but I think I won't be able to do it.
The lip-sync settings as far as they are now, apply to all characters. So CJ, is suggesting if we would like to have such lip-sync setting per character individually.
I'd use it, but if it's too much of a pain, Mr Flibble's idea would be alright.