well as i was Parusing the Manual I came upon The "Pick UP" Cursor Mode. and "Pick Up" is in the Object Interactions, but why isn't it Documented Further in the manual or am i Missing Something?
How do I "Pick Up" an Object? ???
Thanks!!
RemoveObject
AddInventory
That I know,
But the "adding of The actual "PICK UP" function I Can't do.
The only PICK UP i see in the manual suggests i make a property n the window? I DONT UNDERSTAND!! What would a property have to do with a "PICK UP" Function?
PLease expl,ain further
As an example:
Object interactions for Blue Cup:
- Walk to...
- Look at...
- Talk to...
- Interact...
- Pick up: Run Script
- Whateverothermodes...
The Script:
MoveCharacterToObject(EGO,2);
SetCharacterView(EGO,4); // the pick up animation is in view 4, in this case
AnimateCharacter (EGO, 2, 0, 0); // playing the pick up anim, loop 2 in this case
ReleaseCharacterView(EGO); // release the view back to normal
Display("You grab the cup and notice a wierd carving on it.");
RemoveObject(2);
AddInventory(5);
OK?
Ok But Where exatly is the "Pick up" Command?
I tried what TK said, but you actualy need a "Pick Up" Command.
PS: (to Chris) In the Manual it only goes to Use Inventory On Object in the Object Interactons.
Ok Never Mind...
I just had My Brain Re-Furbished
Cursor Mode 5 is pick up.. you need to put that into use...
When I said Never Mind...
I made the Cursor Mode 5
Sorry, I didn't notice the edit...