I'm not sure if it is me or if AGS has some odd behavior. But when my player character has a follower, walking near the player and the player doubles back onto the follower, the player stops animating his walk and begins sliding along to his destination instead of stopping on the spot where the two collided. Any suggestions on what I can do to fix this? Thanks.
J
Are the player and the follower both set as Solid?
I just checked and, yes, both are solid. The strange thing is that the player's walk animation stops but he just glides along with no animation to his original destination as if he tried to stop walking but didn't.
That's strange, what AGS version are you using?
I'll see if I can reproduce it.
The About screen says: 3.1.2.82 (v3.1.2 SP1, February 2009). Thanks.
J
Sorry for the time to reply, I've been very busy lately.
Does the player character have its MovementLinkedToAnimation property enabled?
If not, try turning it on and see if you still get this problem.
It looks like a bug in AGS if that property is turned off, which I'll get fixed.
Thanks for reporting this issue.
Thanks. I think it is off but I'll double check.
This should be fixed in 3.2 RC 2 -- please could you try it out on a backup copy of your game and see if it fixes the problem?
It seems to be fixed in 3.2 RC2. The player stutters a bit when they collide but he doesn't just glide to a finish. He attempts to walk around the following character.
Thanks for testing it.