Hello to all,
Sorry if tjis was talked before,
when loading a bmp sprite into the sprites folder AGS gave me an error saying that I should check colour depth and resolution,
the file is named "man#2.bmp" and I think #2 is doing the problem because other sprites named man#1.bmp work fine,
also, the same sprite when saved with a diferent name ("man2.bmp") work fine.
I checked it several times and allways returns a error.
Could this be part of how the engine works, maybe symbols that we can't use?
I'm using 2.56
Hmm yes, AGS cannot load filenames with the '#' character in them. It's because the character is used internally for another purpose, so there's no easy workaround I'm afraid - just don't use that character in filenames.
I thought it was something like that, sorry for the trouble,
miguel
Thanks for bringing it up, it's not something I had considered before. But you're right, it's something we need to be aware of.