how would I go about this effect?

Started by stuh505, Mon 18/10/2004 05:37:03

Previous topic - Next topic

stuh505

having the character wade through water?  would I need to make a new walkable area for each horizontal row of pixels?

Edwin Xie

I think you shouldn't make a new walkable area for each hprizontal row of pixels.
Moving at superhigh speed getting to the planet called Earth. But it is boxed in white......thing.....

strazer

I'd say it depends on the layout of your background and whether the character's legs should be visible in the water.
If you don't want legs, would a walkbehind work? If you want legs to be visible, you could try putting a semi-transparent object in front of the water background.
Either way, you'd have to set the baselines accordingly.

Gilbert

There're more than one way to archive this I think.
If you want him without legs (feet), that walkbehind method Strazer mentioned may work, a possible drawback is that if you use layers of walkbehind areas, it can look funny that the water area just looks like putting rows of vertical cardboards when the character walks on it (I think this method works great for grasses though).
My suggestion is that you can draw an alternate view for the character without the legs, and switch his view to this when he walks into the water and then switch back when he's away of teh water.

Scummbuddy

why not create a whole new "walking"/wading view. and when the char walks onto region, setcharacterview to the other one.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

strazer

To me it sounded like the waterline is not straight and with variable depth, so a view with a fixed waterline may look awkward.

BorisZ

Quote from: strazer on Mon 18/10/2004 06:34:11
To me it sounded like the waterline is not straight and with variable depth, so a view with a fixed waterline may look awkward.

Well, if he said "would I need to make a new walkable area for each horizontal row of pixels?", it means that his background isn't in side perspective, and horizontal walkable area with semi transparent object (water) would not be enough.
Here is a solution: Make a new character view with different color for body beneath the neck and use it on region where water is.
I think this is the best solution. Correct me if I am wrong!!!

stuh505

Yep I just thought of that.  It is the easiest way to go...plus it means I can have his arms raised a little and put some semitransparent ripples around him where the water would be...

SMF spam blocked by CleanTalk