Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: fidodido on Fri 23/05/2003 17:47:26

Title: Problem with anti-aliased TTF fonts (newest ags version)
Post by: fidodido on Fri 23/05/2003 17:47:26
I'm using the latest version of AGS, and I enabled te option to use "anti-aliased TTF fonts."

But, I have a problem: the fonts in the DIALOG OPTIONS look very good at first, but after the player puts the mouse cursor over one of the dialog options, the text becomes messy and gets a dirty outline.

Any ideas?
Title: Re:Problem with anti-aliased TTF fonts (newest ags version)
Post by: Scorpiorus on Fri 23/05/2003 20:10:26
There were problems using anti-aliased TTF fonts for LucasArts style speeching. Guessing that dialog options get outlined due to the same reason.

-Cheers
Title: Re:Problem with anti-aliased TTF fonts (newest ags version)
Post by: Pumaman on Sun 25/05/2003 16:53:13
What style of dialog options are you using? Bottom of the screen, on a GUI, or on a textwindow GUI?

Which AGS version are you using?
Title: Re:Problem with anti-aliased TTF fonts (newest ags version)
Post by: fidodido on Wed 28/05/2003 18:10:04
CJ, I use bottom of the screen dialog (no GUI), and AGS v2.55 RC1 build 2.55.355
Title: Re:Problem with anti-aliased TTF fonts (newest ags version)
Post by: Pumaman on Wed 28/05/2003 23:10:17
I just tried it out and had no problems. If you turn anti-aliasing off it's all ok?

Is your game 256-colour or hi-colour?
Title: Re:Problem with anti-aliased TTF fonts (newest ags version)
Post by: fidodido on Thu 29/05/2003 13:10:47
If I turn Anti-Alias off, it has no problems (but I want to use Anti-Alias fonts, because it looks a lot better...)

My game is hi-color 640X480.
Title: Re:Problem with anti-aliased TTF fonts (newest ags version)
Post by: Pumaman on Fri 30/05/2003 17:10:55
Ah ok, I see what's happening, I'll look into it.