I'm using the latest version of AGS, and I enabled te option to use "anti-aliased TTF fonts."
But, I have a problem: the fonts in the DIALOG OPTIONS look very good at first, but after the player puts the mouse cursor over one of the dialog options, the text becomes messy and gets a dirty outline.
Any ideas?
There were problems using anti-aliased TTF fonts for LucasArts style speeching. Guessing that dialog options get outlined due to the same reason.
-Cheers
What style of dialog options are you using? Bottom of the screen, on a GUI, or on a textwindow GUI?
Which AGS version are you using?
CJ, I use bottom of the screen dialog (no GUI), and AGS v2.55 RC1 build 2.55.355
I just tried it out and had no problems. If you turn anti-aliasing off it's all ok?
Is your game 256-colour or hi-colour?
If I turn Anti-Alias off, it has no problems (but I want to use Anti-Alias fonts, because it looks a lot better...)
My game is hi-color 640X480.
Ah ok, I see what's happening, I'll look into it.