Hm. I think I'm not first one to mention this, but using RunDialog(x) while cutscene is playing makes skipping cutscene impossible. ESC key just skips whole cutscene until it reaches the point where dialog is. Is it a bug?
In case you don't understand, just: make a cutscene, put rundialog into somewhere in the cutscene and now, try to skip the cutscene. >:(
Well, if the player is presented with two dialog options, how is it supposed to know which one to choose when you skip it? You can only skip self-flowing bits of script that require no user intervention.
;D Play MRC, and try to skip the intro. No prob of the dialog... :P