problem with walk frame

Started by Chicky, Mon 24/05/2004 13:13:07

Previous topic - Next topic

Chicky

hey easy question im sure, but im just to tiered to work it out.

in my game when the main character has finished talking rather than scipping to the first walkcycle frame (standstill) it goes to the second, where he has his leg bent.

how do i fix this so it goes to the first frame?


cheers in advance

BOYD1981

how many frames does your walkcycle have?
the first frame of all the walkcycles is the idle frame (the one that is shown when the character stands still)
so the first frame shouldn't be part of the actual walkcycle, but a frame you want displayed when the character isn't moving

Limey Lizard, Waste Wizard!
01101101011000010110010001100101001000000111100101101111011101010010000001101100011011110110111101101011

Pet Terry

This might be a bug in AGS. Similar thing happened in Frank the Farmhand, although in that game it didn't happen if DisplaySpeech was used, I think. Only in dialog.
<SSH> heavy pettering
Screen 7

Chicky

yeh boyd i want it to display the first frame (idle) but it seems to be showing the second.

Im using the (latest i think) agsbeta version. Should i download another version?

Scorpiorus

So, does it happen after the dialog has been finished? Or after the DisplaySpeech command?
If it's a bug then it could be a good idea to move this thread to the technical forum.

Chicky

it happenes after the game-displayamessage function. Just start on his 2nd frame until you move...

Pumaman

This was a bug in AGS. It's fixed in the latest 2.61 Pre-final edition.

SMF spam blocked by CleanTalk