Setting line spacing in multi-line dialog options

Started by cjhrules, Mon 08/01/2007 11:36:38

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cjhrules

Anyone know when this little bug will be fixed or if there is any walkaround. It was submitted to the tracker several months ago but it's still not fixed...

GarageGothic

If I remember correctly, the problem was that the options didn't align to the lines drawn on your GUI background. Easy solution? Just get rid of the bloody lines. I promise, nobody will miss them. :)

Other workarounds include using a custom dialog system (there's the scrolling dialog module, or you could script your own in a few hours), but that's hardly worth the effort just for the line spacing. My best advice is still to just shorten the dialog lines, unless you're making a Longest Journey fan game. Didn't even the insult swordfighting lines from MI manage to fit in a single line?

cjhrules

Actually some lines from FOA goes over one line. There are a few dialog options (about 4 so far) that I want this for.

GarageGothic

#3
How did they do it in FoA, would there still be a horizontal line in-between lines of text belonging to the same option? I mean like this:

Quote
______________________

1. This is the first line
______________________

2. This is the second line
     which is slightly longer
______________________

3. And this is the third line
______________________


OR

Quote
______________________

1. This is the first line
______________________

2. This is the second line
______________________

     which is slightly longer
______________________

3. And this is the third line
______________________


Because unless you use a custom dialog system, you're going to get the second case, which looks a bit weird to me.

EDIT: I just had an idea  - forget about changing the linespacing - if you know which cases the dialog will linebreak, why not make custom backgrounds for these few situations? This could either be premade, and then changed through the dialog run-script, which is probably easiest. If you could structure the options so it would always be the same option number that was too long, you might be able to do it with just one custom GUI background. OR you could RawDraw them on the fly for flexibility.

cjhrules

#4
Actually I want the same dialog background all the time, just like FOA.
The difference between a second line and a new dialog option is that there is no arrow in front of the second line as there is in front of a new dialog option. So in conclusion I want it like you said in your second example.

GarageGothic

Too bad. To be honest, I think the first option would look a lot better, plus it's actually possible to implement. But if you're that set on emulating FoA, I guess you just have to wait around for CJ to implement your request.

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