Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: on Mon 29/12/2003 02:54:55

Title: QFG-style game features
Post by: on Mon 29/12/2003 02:54:55
I was just wondering about the implications of adding a simple fighting engine/feature to a QFG style game I am making, as well as a skills and abilities list and hero preference option (fighter, thief, etc.)

Besides a hell of a lot of animation, what would it take to implement these features into my game. Second of all, is it even possible with AGS? I am no programmer by any stretch of the imagination, but give me anything and I can probably figure it out.  Any suggestions appreciated.
Title: Re:QFG-style game features
Post by: Squinky on Mon 29/12/2003 03:10:14
Yeah, you can. Couple of folks have done it so far. You just need to learn your way around the scripting aspect of ags first. Truthfully, I think the animation would be the easy part...