Question: May I have a link to the last AGS editor to run in Win98. I would like to upgrade my AGS sandbox on my mom's old computer at her house. Thanks. ;D
Suggestion: My above question got me thinking about the AGS download page. I was thinking that it would perhaps be a good idea if there were links to previous key versions of the editor. We could discuss which versions are key but they would include the last versions before major features such as dos support, interaction editor, script language changes, etc, were added or dropped. Perhaps also, versions required to upgrade an existing game project would also be on this or another list.
If there is a concern about server bandwidth / space the perhaps these versions could be made available via archive.com. Actually it would perhaps be worth considering making all previous verions available there and just keeping a list (with links) of key releases on the website.
Anyway thanks for the listen and please remember to leave linky to last Win98 supported version. Thanks.
I will be hosting these files in a week or so on my site. I will share the link with everyone. It goes from AC editor all the way till now. I kept most files I ever downloaded of AGS.
Win98 isn't any longer supported as of 3.1.1, so 3.1 is the last to under W98.
All versions up to 2.71: http://aafiles.bicycle-for-slugs.org/ags/
2.72: http://www.adventuregamestudio.co.uk/ags_272.zip
3.1: http://www.savefile.com/files/1977639
IMO, 2.72 is the only old version that should be used anymore. I'm not sure about DOS support, but it was the last one to feature the interaction editor.
I'm not sure at which version it happened, but another "big" step was introducing DrawingSurfaces.
Thanks for the link.
Over the years people have started and then either finished or abandoned countless projects. Should anyone which to resurrect an abandoned project, update or make a sequel to a finished project then having a list of previous key versions would be very useful.
I also think it's important to preserve our history here. Not only past versions of the editor need to be preserved but also the projects produced with it. How many games in the game database have broken links and/or have completely disappeared off the internet completely? This is prehaps a little off topic but perhaps we should have a discussion as to what best practices a game developer should follow in releasing a freeware game so as to ensure it's prepetual availability. For example here are a couple of ideas off the top of my head.
- establish an offline AGS repository or AGS vault (i.e. no server limitation on space etc.)
- release source to an AGS vault to make future upgrades possible
- mirror games on archive.org, AGS server, AGS vault, etc, etc
- recommend file naming conventions
- ???
If there is interest in this discussion I suppose it would be best to move this thread to the AdventureGameChat or GenGen forum. Please feel free to do so.
Sounds fair, I have added AGS 3.1 to the download page for anyone who is still using Windows 98 :P
Quote from: RickJ on Thu 22/01/2009 23:12:39
- establish an offline AGS repository or AGS vault (i.e. no server limitation on space etc.)
I guess this was what I was partly aiming for with the AGS Annual, although I'm a little behind now with games etc.