A: When does the "Play music on room load" start:
1. before "before fadein"
EDIT: Answered empirically!
B: Would it be possible to have a Room.Music property that shows the scripter what the value of that editor setting is?
C: What values will the GetCurrentMusic have when crossfading?
D: Does crossfading affect the answer to A?
E: Which version of AGS did the MOD player functions become Game.function instead of the old-fashioned way? 2.71 it seems
B: Sounds reasonable.
(Edit by strazer: AGS v2.72 RC 1: * Added Room.MusicOnLoad, Object.Loop, Object.Frame properties.)
C: GetCurrentMusic will always return the newest track (ie. the one that is fading in)
D: No