Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: SSH on Tue 25/04/2006 13:30:20

Title: Questions/Suggestions: Music-related (IMPLEMENTED)
Post by: SSH on Tue 25/04/2006 13:30:20
A: When does the "Play music on room load" start:

1. before "before fadein"
EDIT: Answered empirically!

B: Would it be possible to have a Room.Music property that shows the scripter what the value of that editor setting is?

C: What values will the GetCurrentMusic  have when crossfading?

D: Does crossfading affect the answer to A?

E: Which version of AGS did the MOD player functions become Game.function instead of the old-fashioned way? 2.71 it seems

Title: Re: Questions and Suggestions: Music-related
Post by: Pumaman on Mon 08/05/2006 19:58:33
B: Sounds reasonable.

(Edit by strazer: AGS v2.72 RC 1: * Added Room.MusicOnLoad, Object.Loop, Object.Frame properties.)

C: GetCurrentMusic will always return the newest track (ie. the one that is fading in)

D: No