Hi,
I'm trying to make a small action sequence (jousting, actually), where the player has to aim a lance.
In a 'repeatedly execute' function, the position of the lance point is calculated according to the mouse coordinates, then a circle is RawDrawn at the point and a line from the lower right screen corner to the point. Works fine, so far.
The problem is, that I want to call a RawRestoreScreen() at the end of the function. Without a Wait() before, the screen stays blank(everything seems to be removed in the same instant it is drawn), with the Wait(), the screen flickers horribly.
Is there a way around that?
Normal practice would be to do the RawRestoreScreen before you draw the circle on, but I'm not quite sure how you're trying to use it.
Make sure you did a RawSaveScreen when the background was as you wanted it, rather than when it was blank.
Perhaps you could post a bit of the script?
Arr... I put the Restore command before the Draw commands and it worked nicely.
I would have never got the idea of restoring before drawing on my own!
Thanks a lot!