Hi,
Here I am working on the scripting for Apprentice 2 and I run plain out of hotspots! Yes, in this Three-Screen Scrolling Background I indeed have over the maximum of 19 hotspots planned.
Do you think that's a limit that you could increase, CJ? I need about 25 for that particular room.
Thank you so much for your time and effort!
- Geoffkhan
As far as I know, If you need more than the limit, you can contact CJ and he might be nice and send you an updated version. Implementing more of things into a new version wouldnt normally be done if it was just one person who needed it. Many games manage to survive with this :P ..
So in short, try asking CJ ;)
What you could try to do if you need more is to see if any of the hotspots could be regions, and also if any of the hotspots could be objects on screen? this may increase the file size but it might just solve your little problem.
or also you could use each hotspot twice, depending on the coordinates it could be easy to check which one was clicked
Er, Scuthbert, that's exactly what he's doing by posting here.
Geoff, I'll see what I can do. I've been meaning to fix this for a while.
What about adding a whole set of new Hotspots in AGS. EG, Hotspot one can allow you to draw upto 19 hotspots. HotSpot Editor 2 could also allow you to add 19 hotspots.
Just an idea for the editor for those who need more hotspots.
There I go with my Rambling....
JD
QuoteEr, Scuthbert, that's exactly what he's doing by posting here.
Sorry, i thought he had to ask u personally ?!
more walk-behinds would be nice too ;)
Actually I think the current format supports up to 255 areas for each mask, the problem is just how to manage them in the editor, currently the editor displays all the areas simultaneously with different, which would cause headache if you have say 50 different areas, as it's VERY difficult to distinguish between them.
So I'll bring up my old suggestion again: display the currently editing area in one colour (eg blue) and group ALL THE OTHER areas and display them in ONE single colour (eg. gray), this can eliminate the editing problem.
Yeah I think that's a good idea - I'll have to get round to adding it.
Gilbot has a good point. I like it.
JD
Oh no, I've run into another limit whilst scripting Apprentice 2! In a dialog topic I need more than 30 options.
I know what you're going to say: just use multiple topics rather than so many dialog options. Well, unfortunately it doesn't really work that way with what I'm doing. It's so much neater to have one conversation per topic, isn't it?
I didn't want to start a new thread for this request, so I put it here with my previous one. I hope CJ reads it.
And thank you!
I want to disagree on making all other hotspots one grey colour more often then not i need to know what hotspot is next to which and i'd rather be able to see them together than have to constantly flip back from one to the other to the other and memorize which is which
Maybe we could have an option enable and disable the grey thing.
or having them outlined once you move to the next hotspot color.
Edit to respond down for Geoffkhan, how about plaid and polka dotted?
Yeah, making the hotspots numbers 16+ more drastic colors would be great. It looks like they're just the pallete colors associated with that number or something -- might be a bit hard to change. Maybe just make a yellow box go around the hotspot you're on; that'd solve that problem, too.
Double post, sorry.
It doesn't seem like anyone has read my latest request, because I didn't start a new thread and just posted here.
Sorry, I'm not trying to be annoying or anything. :)
Yeah, the hotspot colours for 16+ are a bit similar, so I'll think about implementing Gilbert's suggestion.