Request/suggestion

Started by InCreator, Thu 06/11/2003 07:27:03

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InCreator

Another problem.
Thing is, I'm Estonian and I cannot make games in my mother language, because we have very common vocals "ä", "ö", "ü" and "õ". So I can't use the,, simply because AGS takes only these latin letters which are in english language, when importing a font.

I'm not the only one. Finnish use alot of "ä", Germans and Swedish too, plus that "ü" and most of Norwegian places include letter of "ö"... I'm not a language specialist, but there's lots of europeans with those chars in their languages.

At the time when AGS was DOS only, I used numbers as those letters, like instead of word "ämblik" (spider) I used "2mblik" and instead of "ü" I used "y" (beacuse "y" is spelled in Finnish same way as our "ü").

Well, this doesn't look good, and I hope there's something that could be done. Another, and same painful way was to use SCI-Studio and replace some numbers with those special letters, but this cut off my ability to have any numbers in game, because 4 letters, upper and lowercase, take away 8 other characters, at my case - numbers.

I *understand* that there's lots of languages with different letters and AGS just can't support them all. So here's my idea - what about increasing maximum number of characters in a font and maybe having a possibility to Import custom characters into a font,
let's say, 10 characters per font that could be customized?

Uh - I think it's a bit too difficult to implement... :(
But at least - It's said now.

Gilbert

#1
I'm not sure, but did you tried importing a TTF font and really tried typing these letters in? Though they're not displayed in teh editor's font screen, it may work.


I can confirm that double-byte encodings (CJK fonts) won't work though...  :(

InCreator

QuoteI'm not sure, but did you tried importing a TTF font and really tried typing these letters in?

Strange... it worked.
But Outline problem still exists (see my other thread).


Gilbert

Heh it's not strange, as it should work, as stated by CJ, just that he won't bother updating the editor to display everything.

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