Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: mkennedy on Fri 02/03/2007 10:14:43

Title: Rooms with multiple camera angles
Post by: mkennedy on Fri 02/03/2007 10:14:43
What is the best way to implement multiple camera angles in a single room? The simplest way I can think of would just to have a 360 degree panoramic scrolling background, but that would seam rather awkward, especialy if the characters are visible in the room.
Title: Re: Rooms with multiple camera angles
Post by: TheMagician on Sat 03/03/2007 12:57:48
I'm not quite sure if I understand what you're trying to acchive.
Is your game 1st or 3rd person?

If it is 1st person, there is a very nice module by SteveMcCrea that creates a 360° scrolling background.
Here is the entry in the Tech Archive: LINK (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=27632.0)

If the game is 3rd person I think you'll have to have several different rooms with a new background for each camera angle.
Title: Re: Rooms with multiple camera angles
Post by: R4L on Sat 03/03/2007 15:44:17
He means multiple camera angles, like the Resident Evil (http://transgaming.org/gamesdb/screenshots/images/920.jpg) series. Not sure if this can be achieved in AGS. You would have to have different rooms, each with different camera angles of the same room. Plus, you would have to animate the character at that view.
Title: Re: Rooms with multiple camera angles
Post by: mkennedy on Sun 04/03/2007 14:07:40
What I was thinking of would be something like one view of the room looking north, one east, one south,  and one west. I was hoping that there was some way to do this using animation frames, but that would probably require repositioning all the hotspots and objects in the room as well. The scrolling 360 thing would probably work in a 1ST person game, but how would it display other characters that the player would interact with? A 3D plugin may give the nicest look, but how dificult are they use?