hello
my name is eric and i have a problem
so i used runagsgame and i compiled both games with the new ags and when i run it and it goes to the new ags game whenever there is displayspeech it stops
it doesn't freeze cause the music still plays and alt x still works but the talk animation doesn't play either
odd
if i hit alt x it tells me that it was stopped on the line for displayspeech
if i play the game i'm running as a seperate game, it runs fine
that's about it
any ideas?
eric
Can you show the script where RunAGSGame and DisplaySpeech are? It can be an error in the script.
I'm not sure really, I admit I haven't really tested RunAGSGame that extensively, but I haven't found speech to cause a problem in anything I've tested.
Hmm I don't know what to suggest really, a last resort would be to send me both games so I can find the problem but that's rather a lot of hassle.
RR3 and the BOS COMPLETE game I'm making use RunAGSGame with no problem. But they use an older version of AGS.
that would be a lot of work...
poop, this is stinky
and erica the script is just RunAGSGame("ac2game.ags",0,0);
and then it stops on
DisplaySpeech(EGO, "Look at them...");
and if i remove that line it gets locked up on the next bit of speech
i'll try a test game now
ok so i did a test game with roger and no animations and it worked fine
then i tried something different in my game and it appears to not want to run any animations so i guess it freezes on the talk animation
maybe someone else can test it?
ooook, so i had scid test something for me, he made 2 games both with displayspeech and talk animations, then used runagsgame and it worked, i did the same, with two new games, and it worked.
so i'm completely stumped totally 100%... i even had the game point to it's self and it played no animation
eric
I would guess that maybe somehow your conversion of the second game to the latest version of AGS didn't work 100%... maybe try doing it again in a fresh copy and test it on its own?
What sort of size are the games, eric?
RunAGSGame is a very complicated feature and it's not really surprising that it works with simple games but has trouble with more complex ones - it may well be a bug that I'll need a copy of the game to find.
well, size as in bytes, they are both about 2.5 megabytes and one is just gonna get bigger.
if i were to send them to you i have them zipped now and they're about 1 meg
i can upload them to sylpher.com if you want to grab them anytime?
eric
Sure thing, I think it's going to be the only way to resolve this problem I'm afraid.
uploading and PMing you
Ah, thanks for sending that.
It appears there's a bug with RunAGSGame in that it doesn't un-pause the game, so if the old game was paused, the new one is too.
That's fixed here:
http://www.agsforums.com/acwin.zip
which should solve your problem.
so... happy
thank you very much CJ