Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: j-Hed on Fri 30/04/2004 14:45:43

Title: Rundialog with mousecursor?
Post by: j-Hed on Fri 30/04/2004 14:45:43
Hello guys!

Problem: I wan't two non-player characters to have a conversation animating with speech-sound while they speak BUT I need the mouse cursor to be visible and moveable.

Is there a way? I have tried animate character and playmp3file but it's almost impossible to sync it. And also, I can't "Changecursorgraphic" of the loading cursor because the hotspotdot position will change.

Thanks!

Title: Re:Rundialog with mousecursor?
Post by: strazer on Fri 30/04/2004 15:19:25
I think Scorpiorus's script (http://www.adventuregamestudio.co.uk/yabb/index.php?board=10;action=display;threadid=11868) in the Technical Archive does what you want.

However, currently you can't lip-sync animation and you can't play sounds from the speech.vox. So you may have to use a normal PlaySound for that.

And you can change the mouse cursor's hotspot with ChangeCursorHotspot.
Title: Re: Rundialog with mousecursor?
Post by: j-Hed on Sun 02/05/2004 23:51:25
It's working now!! :D

Thanks a LOT Strazer (and Scorpiorus)!