Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: iamus on Mon 23/01/2006 02:32:55

Title: Running AGS under Virtual PC (SOLVED)
Post by: iamus on Mon 23/01/2006 02:32:55
Hello all.

I'm wondering if anybody has had experience in developing on AGS using a Mac running Virtual PC (ver. 7)?

Mostly it works fine and dandy, but whenever I try to either test my own game, or simply play somebody else's, the cursor goes haywire and skips across the screen in huge jumps. This is obviously a bit of a problem. Anyone know why this would be the case and what, if anything, I can do to remedy it?

Much appreciated.
Title: Re: Running AGS under Virtual PC
Post by: Gilbert on Mon 23/01/2006 02:54:55
If you can use the editor using VPC without problem, use it just for the editor.

Just compile the game in the editor but don't use the test game feature, use the MAC native engine (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=21531.0) to test or play a game instead.
Title: Re: Running AGS under Virtual PC
Post by: iamus on Mon 23/01/2006 13:03:39
Aye, I had considered that. The only problem I could see is that the Mac runtime engine can be a wee bit tempremental sometimes.

It might be difficult to tell the difference between an error that I've made in scripting the game and something that the runtime engine itself is tripping up on.

Thanks though.
Title: Re: Running AGS under Virtual PC
Post by: Gilbert on Mon 23/01/2006 13:53:16
But at least it's a native MAC runtime, which should be considered more reliable than running a PC binary using an emulator. :)
Title: Re: Running AGS under Virtual PC
Post by: iamus on Mon 23/01/2006 19:00:47
Don't suppose I can argue with that  ;)
I suppose I could always rope somebody from the forum into beta testing if I'm in any doubt anyway. Thanks man.