Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Hollister Man on Sun 10/09/2006 19:16:38

Title: Save system questions (not save GUI either...)
Post by: Hollister Man on Sun 10/09/2006 19:16:38
Okay, there are a few things I've been asked by Mr. Rmullen (my partner in crime and recent new member here).

Is there any real explanation for why we can't load save games from different resolutions or 'window' mode?  I would assume its something to do with memory states, but it is a little frustrating.  I believe that the old SCI games were similar, though, windows and dos savegames weren't compatible.

Is there a way to do something like 'OnLoadGame'?  We'd like to do some fade/transition from the load/save GUI to the loaded game, but I don't know of any way to do it, save for making my own save system, which I do NOT want to do.  :)

I added my input to the tracker post for loading info from savegames without opening them.
Title: Re: Save system questions (not save GUI either...)
Post by: Rui 'Trovatore' Pires on Sun 10/09/2006 19:24:55
Re "OnLoadGame", there is an "eEventRestoreGame" for OnEvent, does that help?
Title: Re: Save system questions (not save GUI either...)
Post by: Pumaman on Sun 10/09/2006 22:14:48
You can load a game from full-screen in windowed mode, and vice versa.

You cannot load a game from 320x200 in 640x400 mode, or vice versa.

However, you can load a game from 320x200 in 640x400 graphics filter mode, and vice versa.
Title: Re: Save system questions (not save GUI either...)
Post by: Hollister Man on Sun 10/09/2006 23:46:48
Okay, thanks.  I don't know where I got the idea you couldn't use window / full screen interchangably.

On a similar note, I'll check the tracker, but I suppose there's a technical reason 'alt-enter' won't work to change from full-screen to window and vice-versa?  Most low-res progs I've used, like Exult, Verge, and DosBox have it freely changable in-game.

I'll take a look at that event, too.