Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: TerranRich on Wed 14/05/2003 07:44:03

Title: SCI Fonts in high-res (640x480)
Post by: TerranRich on Wed 14/05/2003 07:44:03
I was pondering this just now. I'm not too familiar with fonts in AGS and high resolutions. If I wanted to draw my own non-TTF fonts (I need outlines), but use them in hi-res,  would I simply draw them twice as large?

I was really at a loss as to where to post this. it's not really technical, but not exactly General either.  ;D
Title: Re:SCI Fonts in high-res (640x480)
Post by: jannar85 on Wed 14/05/2003 07:47:56
Yes.
Title: Re:SCI Fonts in high-res (640x480)
Post by: TerranRich on Wed 14/05/2003 07:51:15
Thank you very much. One last thing. The only program I know of to create SCi fonts is SCI Studio. Any others? Or is that my best bet?
Title: Re:SCI Fonts in high-res (640x480)
Post by: Ishmael on Wed 14/05/2003 11:29:08
An idea popped into my head a while ago:

Could you draw the fonts into a .bmp file and import into ags? Just like the tiled import for sprites.
Title: Re:SCI Fonts in high-res (640x480)
Post by: Gilbert on Wed 14/05/2003 11:31:11
Nope, there isn't such function in AGS at the moment.


Some other programmes, however, maybe able to trace an image into true type fonts. I never did such things, so I don't know much about it.
Title: Re:SCI Fonts in high-res (640x480)
Post by: TerranRich on Wed 14/05/2003 14:37:21
Ooh! i could make a program that would let you select a font, then store the important characters into bitmap files. Sorry if this is starting to spam the board. Thanks for everybody's help! :D
Title: Re:SCI Fonts in high-res (640x480)
Post by: Pumaman on Wed 14/05/2003 23:27:03
You don't need to draw them twice as large - by default, AGS will draw fonts at double size in high-res, so that they look right (unless you tick "Don't scale up fonts" in the game settings).