I was pondering this just now. I'm not too familiar with fonts in AGS and high resolutions. If I wanted to draw my own non-TTF fonts (I need outlines), but use them in hi-res, would I simply draw them twice as large?
I was really at a loss as to where to post this. it's not really technical, but not exactly General either. ;D
Yes.
Thank you very much. One last thing. The only program I know of to create SCi fonts is SCI Studio. Any others? Or is that my best bet?
An idea popped into my head a while ago:
Could you draw the fonts into a .bmp file and import into ags? Just like the tiled import for sprites.
Nope, there isn't such function in AGS at the moment.
Some other programmes, however, maybe able to trace an image into true type fonts. I never did such things, so I don't know much about it.
Ooh! i could make a program that would let you select a font, then store the important characters into bitmap files. Sorry if this is starting to spam the board. Thanks for everybody's help! :D
You don't need to draw them twice as large - by default, AGS will draw fonts at double size in high-res, so that they look right (unless you tick "Don't scale up fonts" in the game settings).