Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: EliasFrost on Sat 14/12/2013 21:59:55

Title: Screen resolution issue
Post by: EliasFrost on Sat 14/12/2013 21:59:55
I've had this problem some time now but I haven't thought about it all to much but now that I'm going to send it out for testing soon I think it's a good time to ask about this issue that I've been having.

So, my game is designed with the 640x400 resolution, and my screen has the resolution of 1920x1080. But when I run the game with scaling disabled in my graphics drivers (I use nvidia), or with scaling based on aspect ration, I get a result that is the exact opposite from what I expect. The image below demonstrates my problem.

(http://s14.postimg.org/mu1gpt6oh/screenresissue.jpg)

And as much as I dislike sidebars, it's the only way to display my game properly. But what I get is this letterbox effect that stretches my graphics horribly. I have the "sidebars for widescreen" option ticked, but it doesn't change anything, even when I untick it. Is it an engine error or is it a graphics card issue? If you know what the problem is and how to overcome it, please feel free to tell me.

Thanks :)
Title: Re: Screen resolution issue
Post by: EliasFrost on Sat 14/12/2013 22:05:42
Just found a solution (funny how I always do that right after I post my problems).

The solution was to switch the "perform scaling on" option from display to gpu, and now it works.
Title: Re: Screen resolution issue
Post by: Crimson Wizard on Sat 14/12/2013 22:19:13
AGS 3.2.1 has a bug that does not let sideborders work properly on some modern widescreen displays, like 1680x1050 and higher.
3.3.0 has this fixed.
Title: Re: Screen resolution issue
Post by: EliasFrost on Sat 14/12/2013 22:24:33
Quote from: Crimson Wizard on Sat 14/12/2013 22:19:13
AGS 3.2.1 has a bug that does not let sideborders work properly on some modern widescreen displays, like 1680x1050 and higher.
3.3.0 has this fixed.

How stable is 3.3.0 right now?
Title: Re: Screen resolution issue
Post by: Crimson Wizard on Sat 14/12/2013 22:30:20
Quote from: Frostfalk on Sat 14/12/2013 22:24:33
Quote from: Crimson Wizard on Sat 14/12/2013 22:19:13
AGS 3.2.1 has a bug that does not let sideborders work properly on some modern widescreen displays, like 1680x1050 and higher.
3.3.0 has this fixed.

How stable is 3.3.0 right now?

Well, I was not advertising, just noted this. :)
Anyway, 3.3.0 is now at late beta stage; there were no major problems found in Windows version for some time (except one, that was fixed a month ago).
Number of people are doing their games using 3.3.0, including "Heroine Quest", "Mage's Initiation" (I think), and I got to know recently that "The Cat Lady's" steam version uses 3.3.0 too.
(Now I am advertising :D)
Title: Re: Screen resolution issue
Post by: EliasFrost on Sat 14/12/2013 22:41:13
Hah, I AM using the engine though, the more improved version I use the better. :)

There are lots of features that I'd like to use (mainly organization related stuff in the editor), I did try it out briefly earlier but I didn't add anything to my game, just trying out the current build with it with no problems detected. I rerolled to 3.2 just to be on the safe side.

That gave me the idea to compile the game for both versions when I test it. Or perhaps that's unnecessary.

EDIT: I heard that The Cat Lady had a few instances of crashes related to memory.
Title: Re: Screen resolution issue
Post by: Crimson Wizard on Sat 14/12/2013 23:10:51
Quote from: Frostfalk on Sat 14/12/2013 22:41:13
EDIT: I heard that The Cat Lady had a few instances of crashes related to memory.
That was the one issue I mentioned, it was fixed since, just the game used slightly older version of the engine.
http://www.adventuregamestudio.co.uk/forums/index.php?topic=49643.msg636475271#msg636475271
Title: Re: Screen resolution issue
Post by: EliasFrost on Sat 14/12/2013 23:33:20
Quote from: Crimson Wizard on Sat 14/12/2013 23:10:51
Quote from: Frostfalk on Sat 14/12/2013 22:41:13
EDIT: I heard that The Cat Lady had a few instances of crashes related to memory.
That was the one issue I mentioned, it was fixed since, just the game used slightly older version of the engine.
http://www.adventuregamestudio.co.uk/forums/index.php?topic=49643.msg636475271#msg636475271

Oh ok thanks :)