Is there any way to do the screen tint while a character is moving, like a ScreenTintBackround? :P
From the manual:
TintScreen
TintScreen (int red, int green, int blue)
Tints the screen with the specified RGB values. RED, GREEN and BLUE range from 1 to 100.
Pass (0, 0, 0) to turn off the tinting and go back to how the screen normally looks.
NOTE: This command is currently experimental, since it causes a massive slowdown in the engine, especially at high resolutions. If you use it, you should provide an option for the player to turn it off.
NOTE: This feature only works in hi-colour games.
Example:
TintScreen (100, 50, 50);
will tint a heavy dose of red.
I think that should do it...
Oh I know how to do it, thanks anyway man, but I can't infer that you probably can't do it without pausing the game engine..it's a shame. :-\
I had TintScreen(10,0,0)
TintScreen(20,0,0)
TintScreen(30,0,0)
TintScreen(40,0,0)
TintScreen(50,0,0)
Then I went back to 0 then I did the same thing with blue, Ok I guess I will have to find a new way to do what I need.
Thanks for saving me about 7 hours of moping and failure,
Earlwood
Sorry I couldn't help ya. I'm sure someone smarter will come along and show me up...heh
it seems to me that you want to change the tinting of the screen by the time, like in a loop.
But you don't want a script like...
int a = 0;
while (a <= 50)
{
TintScreen (a, 0, 0);
a += 10;
}
...because this is blocking and you want it happen in the background. Then you better do it like this:
int tr, tg, tb;
int tt = 0;
int tc;
function StartTintScreen ()
{
tr = 0;
tg = 0;
tb = 0;
tt = 1;
tc = 0;
}
function repeatedly_execute ()
{
if (tt > 0)
{
if (tc > 10)
{
tc = 0;
if (tt == 1)
{
// red
tr += 10;
if (tr > 50)
{
tr = 40;
tt++;
}
}
if (tt == 2)
{
tr -= 10;
if (tr < 50)
{
tr = 0;
tt++;
}
// blue
if (tt == 3)
{
tb += 10;
if (tb > 50)
{
tb = 40;
tt++;
}
}
if (tt == 4)
{
tb -= 10;
if (tb < 50)
{
tb = 0;
tt = 0; // switch off
}
TintScreen (tr, tg, tb);
}
tc++;
}
}