SUGGESTION: Script editor saves where it is

Started by Gregjazz, Fri 18/08/2006 19:27:57

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Gregjazz

Here's a small request/idea I have. What if the script editor would remember where you were when you closed it?

This would be very convenient, for example, if you're tweaking something in the global script, and then want to test it. After you test the game, and then bring up the global script again, you have to scroll through it to find where you were. It's a little nuisance if you have a large global script (or room script).

What do you think? It would just make scripting a little more pleasant, and it doesn't seem like it would be that complicated a feature to add...

monkey0506

I like this suggestion. Try adding "SUGGESTION" or "REQUEST" to the front of the topic title and it will make more sense though. Because I thought you were being crazy again.


Gregjazz

#3
That tracker scares me sometimes.

I should've searched it first before posting this, sorry.

strazer

No worries. This way we get an updated opinion from Chris.
I'm also pointing it out partly so that other moderators don't create a duplicate entry.

P.S.: No need to quote the whole post directly above yours. I've noticed you tend to do that a lot. :)

Alynn

On a side note if you want to at least make finding what you are looking for a bit quicker

Put in

//BLAHBLAHBLA

or some other text that isn't anywhere else in your script ( I tend to use XYZZY) And when you bring it up, CTRL+F and type in your find string

DoorKnobHandle

Or structure your code well into the global script, the header file, the room script files and into script modules (you don't need to publish those) to avoid getting a 5k-line global script file.

Still, I'd like that feature!

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