Sense I'm learning to script in AGS weel, I'm not an expert at it. Can anyone help me out?
I would like a script that would give the player an option like,"Do you want to talk to this person, the game will move foward." and a "Yes" or "No". Then if they select yes, they would talk to the person, progressing in the game, but if they picked no the game would just continue and they could explore some more.
Thank you again...and again.
Make a dialog with options "yes" and "no." For the talk to character interaction run a script that says:
RunDialog(x); //where x is the dialog number with yes and no
In the script for that dialog, for the yes option, go to a different dialog with talking to the person (goto-dialog x) or whatever happens when you talk to them.
For the no optionscript, type:
stop