I couldn't find a function that would manually set a characters scale size.
I know I could just get the walkable area's to edit it or recreate the size of my character.
But, I only need one character to be scaled. Is there anything I can do to edit his scaling? Maybe a script like SetCharacterScaling(Charid, Percent) would work, couldn't find it thogh.
JD
Set up your walkable area like normal with the scaling, and all the other characters you can set to ignore scaling in the character editor...
Yeah, I could do that, but the problem is that the characters would ignore all scaling options in all rooms, while I would only need them to ignore the Scaling in that particular room.
JD
You can set it throught the script too. Just use SetCharacterIgnoreScaling()
Quote from: Ben on Mon 24/11/2003 21:05:31
You can set it throught the script too. Just use SetCharacterIgnoreScaling()
Yeah, but there is no such command exactly but you could do:
SetCharacterProperty (<CHARID>,CHAR_IGNORESCALING, 1); //turn ignore scaling on
SetCharacterProperty (<CHARID>,CHAR_IGNORESCALING, 0); //turn ignore scaling off
Quote from: Scorpiorus on Mon 24/11/2003 21:16:32
Quote from: Ben on Mon 24/11/2003 21:05:31
You can set it throught the script too. Just use SetCharacterIgnoreScaling()
Yeah, but there is no such command exactly but you could do:
Crap. I got it confused with the IgnoreLight function. Guess I should read the manual. :P
Adding some sort of SetCharacterScaling command is on my list though, because it would be handy to have.
Thats good to know CJ.
Scorp, your idea could work. So in the meantime I will use your method of doing it.
Just going to have to apply it to many characters. Oh well. Art takes time.
Thanks again for all your replies. Seems lately I have been asking for a lot of help. Thanks all for your time.
JD
*Forget what this post originally said*
Quote from: deltamatrix on Tue 25/11/2003 13:15:02
Won't a SetCharacterScaling command be very hard to make? It seems that way 2me.
Shhh! don't try and put him off doing it! >:( ::)
Oops Sorry!