Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: simulacra on Sun 04/09/2005 02:09:57

Title: sgs_load + save vs. AGS 2.7 [SOLVED]
Post by: simulacra on Sun 04/09/2005 02:09:57
I have used the sgs_load and save template for my game, but run into trouble with the new sprite pointers. Has anyone experience in rewriting this template?

EDIT: Noticed that this has already been addressed. Please ignore this post.
Title: Re: sgs_load + save vs. AGS 2.7 [SOLVED]
Post by: SSH on Sun 04/09/2005 07:49:28
Nearly got this modulised, too. I'll release it when CJ fixes the GUE dirty import bug!