Hey, wat up?
I have a question.
When you do an interaction "Use Inventory on this Object" it seems kind of vauge becasue you would want to make it so that if you use a Certain inventory item of the object the event will occur.
How do you make it so that the next script will run only is I use Inventory Item 8?
Thanks
Inside "Use Inventory on this Object" you use a conditional statement "If Inventory Item Was Used".
Quote from: Darth Mandarb on Fri 13/02/2004 22:01:24
Inside "Use Inventory on this Object" you use a conditional statement "If Inventory Item Was Used".
OK, thanks. It's a little comfusing, but it'll get the hang of it.
Look at it this way:
Each section of the Interactions Menu represents certain 'clicks' on the Object/Hotspot. So essentially each section represents a Cursor Mode.
Player stands on Hotspot (Walk) - Cursor Mode 0
Look at Hotspot (Look) - Cursor Mode 1
Interact Hotspot (Interact) - Cursor Mode 2
Use Inventory on Hotspot (Inventory) - Cursor Mode 4
Talk to Hotspot (Talk) - Cursor Mode 3
Take Hotspot (Take) - Cursor Mode 5
So Use Inventory on Hotspot basically just means, "if cursor mode 4 is used on hotspot". Cursor mode 4 accesses the Active Inventory Item.
It makes more sense to do it this way because then you can have multiple inventory items interacting with each hotspot(s) and/or object(s) rather than just one item!
Ex:
Use Inventory on Hotspt
- If inventory[1] is used
- - do this action
- If inventory[2] is used
- - do this action
and so on.
Once you play around with this for awhile it'll become much easier and you won't even have to think about it!
Hope that helps!
~ d
Alright, thanks, Mandarb
You are really smart!
Too bad you crossed over to the dark side :-\
I'm killing me!