When i set the text to only dissappear when you click or press a key the talking view animation only shows the first frame instead of te entire loop. Can this be solved?
Smells like a bug... anyway, did I understand right that the loop is stuck on first frame of the talking animation when the character should speak, and when the speech is skipped it returns to the normal view and the nex character starts talking, again stuck on the first frame?
yes. thats correct. when i set the messages to just dissappear after a while the entire talking animation loop is displayed. But when i set it (in general settings) to 'mouse button or key (no auto remove)' the talking animations stop at the first frame.
Okay... I guess a moderator will move this topic to the main technical forum...
Just one important thing... what version of AGS do you have? you can see it atlease from the menu through Help -> About. (A line like "Build: 2.62.509")
I have 2.62.509
I cannot replicate that...
Using the LucasArts style speech, skip set to Mouse Or Key (No auto remove) the talking loop plays once and the character returns to the first frame (of either the normal or talking view, I cannot tell as they're the same sprite for me).
You could try putting the standing still frame of the character's walking loops as the first frame of the talking loop and see what happens.
-EDIT: Suprise, suprise, there was a typo... -
Which speech style are you using? I tried to replicate the problem but it worked fine for me. How many frames are in your talking loop?
Any chance you could upload a game that demonstrates the problem?