AGS 2.6 Final - it's that time of year

Started by Pumaman, Sat 11/10/2003 23:46:21

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Hollister Man

I still need to get the newest beta, but I haven't found any bad points.  I LOVE the new "assign to view" option.  Can you say "Time Saver"?  Now if I could figure out how to re-import graphics (for 8 bit game) without the originals. :)
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

edmundito

Quote from: Pumaman on Sun 14/12/2003 15:37:19
Quote from: netmonkey on Fri 12/12/2003 19:40:40
I found something while reading the manual:

On the text script global variables section, it says:
system.color_depth  The color depth (8 or 16).

Are you sure you're using RC5? I'm sure I updated that bit of the manual.

Heh, I guess I lost track of which version I had... there's so many of them!

I gotta give you props for 32 bits... having sprites with alpha blending is awesome, I may have to make my game like that no matter how big it'll end up :)

Dave Gilbert

Quote from: Pumaman on Sun 14/12/2003 15:37:19
QuoteOdd, the graphics get all screwy when displaying a room with different background frames.

Hmm, are you using RC5? This problem did affect older betas.
Are you using animated backgrounds, or manually changing the background frame?

Yes, I'm using RC5.  I am manually changing the background frame.

Pumaman

Hmm, any chance you could send/upload me the game which has this problem - I haven't been able to reproduce it myself.

Pumaman

Thanks for sending it Dave, the new 2.6 Final release now has the fix incorporated.

Ok, this is it. If no new bugs are found, this will become the 2.6 official release in a few days time.

Relight

Nothin' doin', just droppin' in to say "Word."

But where did CJ go? Who is this Pumaman? ;)

LOL. Seriously though, looking forward to the new release. You still amaze me. That's all.

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