function room_AfterFadeIn()
{
if (goblin.View==88){
goblin.FollowCharacter(player, 0, 0);
}
if (goblin.View==89){
goblin.StopMoving();
goblin.FollowCharacter(null);
}
aGoblin.Play();
player.PlaceOnWalkableArea();
if (goblin.View==89) {
Display("You have triumphed over your enemy!");
int win=Random(2);
if (win==0) {
goldshow += 2;
Display("You found 2 gold.");
}
else if (win==1){
goldshow += 1;
Display("You found 1 gold.");
}
else {
goldshow += 0;
Display("Looks like that goblin lost at the latest poker game.");
}
Display ("You now have, %d gold", goldshow );
}
int ran=Random(7777);
if (ran==777) goblin.ChangeRoom(20, 279, 121);
}
function room_RepExec()
{
if ((goblin.View==88)&&((player.IsCollidingWithChar(goblin) == 1))){
aBattlestart.Play();
Display("Hostile intent is evident, You prepare for battle.");
player.ChangeRoom(302);
goblin.FollowCharacter(null);
}
}
function room_LeaveTop()
{
player.ChangeRoom(9, 163, 168);
aGoblin.Stop();
goblin.FollowCharacter(player, 0, 0);
goblin.ChangeRoom(302, 300, 300);
goblin.ChangeView(88);
monsterz=30;
}
This code is for a certain room where a goblin appears and fights you.
The problem is when the fight it over he changes to a new view which is what he's supposed to do, but every like 15 seconds he changed to the walking view for like 2 seconds even though he's supposed to be on the dead view.
Did you set an Idle view for the goblin? You may want to use SetIdleView to turn that off. It sounds like his walking animation was unwittingly set to that, if it's happening at 15 second intervals.
Two other things:
This line does absolutely nothing: goldshow += 0;
This ChangeRoom's chance of happening is 1 in 7777 or 0,0128%: int ran=Random(7777);
if (ran==777) goblin.ChangeRoom(20, 279, 121);
Is this really what you want, in room after fadein (which is executed once, not continuously)?
Thanks savage, fixed er right up!
int ran=Random(7777);
if (ran==777) goblin.ChangeRoom(20, 279, 121);
I'm not really sure khris, the goblin seems to enter the room every time and pretty quickly, maby too quickly :(
goldshow += 0;
Lol indeed!
Thanks guys!
-J