Thanks to Squinky's beta-testing for me I've discovered a problem!
I have a character that changes outfits during the game! I've set the talking view for the first outfit, but when I change the outfit, it goes back to the original talking view when he talks.
How do I change the character's talking view?
I looked up in the manual and found the variable character[CHARID].talkview. How do I make this equal something new in the script?
Thanks!
~ d
welll, just do something like:
character[EGO].talkview = 5;
where that 5 means View #6...
Good sweet lord!
I tried that originally, but I didn't do the (minus) -1 thing correctly.
It's working now!
Thanks.
~ d
Alternatively, you can use the SetCharacterSpeechView (CHARID, int view) script function to avoid the mess with those value-1 things.