Is there some way to detect if a cutscene is being skipped (fast-forwarded through)?
I'm doing some expensive calculations in repeatedly_execute_always that are purely visual and it's slowing down the skip (it takes several seconds on an Athlon 2100).
I'd like to be able to do something like this:
if (!game.skipping_cutscene)
{
Ã, FireUpdate();
}
Cheers,
Steve
Try
if (game.fast_forward) {
FireUpdate();
}
Perfect, thanks!
if (!game.fast_forward)
{
FireUpdate();
}
game.fast_forward ? ???
Sorry, it's just... I haven't found any mention of this in the manual...
It's undocumented, because I wanted to change its name to a better one and tidy it up before documenting it.
Too late!
We've found it!
:=
How on earth did you discover that? More importantly, what else is undocumented?
When I re-joined the community, I read the entire beginner's and technical forum and wrote down interesting stuff.
I remembered having this in my notes. I guess the original post is gone by now.
Check out http://americangirlscouts.org/agswiki/index.php/Category:Tidbits_and_Snippets for some more stuff I found.
Whoa. Strazer, my man, thanks for that blast from the past. I've been checking out AC v1.00.
Whoa. Talk about memory lane... even before there WAS a lane! The farthest one I remember is... erm, 2.55, I think. That was still DOS, right?
Blimey, time flies.