Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Radiant on Tue 23/07/2013 12:29:16

Title: (solved) game.speech_music_drop = 0;
Post by: Radiant on Tue 23/07/2013 12:29:16
It seems that using game.speech_music_drop = 0; will still cause a minor drop in music volume whenever speech plays, using v3.2.1 of AGS. Should I be doing something differently?
Title: Re: game.speech_music_drop = 0;
Post by: Crimson Wizard on Tue 23/07/2013 12:37:22
Aside from game.speech_music_drop (which may be considered obsolete since 3.2, I think) there's also "VolumeReductionWhileSpeechPlaying" option per each Audio Type. The default for Music type is 30.
Title: Re: game.speech_music_drop = 0;
Post by: Radiant on Tue 17/09/2013 13:18:32
That works, thanks.