Okay. I'm getting mad...All I try to do is save some text file before loading save slot (which idicates which saveslot was loaded last). I specify the path to $SaveGameDir$ but it writes it in the compiled game folder! It happens for loading only :/ - when saving everything is ok
File *output = File.Open("$SAVEGAMEDIR$/ResumeGame.dat", eFileWrite);
I do close the file later. I thought there might be a problem with the fact that the game loads (maybe it screws up the path or something and game doesn't wait for the file to be written before load) - so I made a simple hack:
while(!File.Exists("$SAVEGAMEDIR$/ResumeGame.dat"))
Wait(10);
but it still saves in the game folder and loads the game normally - like it ignored the loop completely.
And no my savegamedir isn't the game folder - it's in my documents - I checked - Saved files do get written in there. So any ideas?
Can you post the contents of the script function that has this command in it?
Save button click
if ( GetSelectedSlot ( ) == -1 )
// if there is no slot selected
{
return;
}
else
{
if ( Game.GetSaveSlotDescription ( GetSelectedSlot ( ) ) )
{
// if the slot exists
//Save last used load
SaveResumeFile();
FreezeOptions = false;
RestoreGameSlot ( GetSelectedSlot ( ) );
}
}
SaveResumeFile(); content
{
File *output = File.Open("$SAVEGAMEDIR$/ResumeGame.dat", eFileWrite);
output.WriteInt(GetSelectedSlot());
output.Close();
//HERE I INSERTED THE HACK BUT IT DIDN'T HELP AT ALL
}
SaveResumeFile() works just fine when called when saving game...Did I forget about something?
Is this meant for something like a continue feature when you start the game? If so, a real quick workaround that doesn't involve writing files at all would be to have a special save slot that is overwritten each time a new save is made with the same data as that save (kind of like a quicksave). Then when you choose continue or whatnot it restores from the special slot.
Good thinking Progz! outside the box :) But still that thing bothers me because who knows when I'll need to save some information to the file before load...
For now your idea sounds great though, thank you :)
AAAH! MY FAULT MY FAULT! I tried to do what progz suggested and I deleted whole save .dat file but...it still did save it. That's when i realized that there's some code executing before my function - And I found it! I forgot to delete one old function which did all that mess _-_
So sorry about that :/