Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Radiant on Wed 20/09/2017 21:53:57

Title: (SOLVED) How is area scaling calculated?
Post by: Radiant on Wed 20/09/2017 21:53:57
So, if a walkable area's highest point is at Y=20, and its lowest point is at Y=100, and it has continuous scaling from 15 to 63; then I'd expect the scaling to be 63 at its lowest point.

Turns out this is not the case and it's actually 49. How is this possible?

I'm trying to connect this walkable area to the next one which has non-continuous scaling of 63. But there's a mismatch here.
Title: Re: How is area scaling calculated?
Post by: Gilbert on Thu 21/09/2017 04:21:54
Hmmm. Is it possible that there is a strayed pixel of the area somewhere below the supposed area?
Title: Re: How is area scaling calculated?
Post by: Monsieur OUXX on Fri 29/09/2017 00:53:34
either that or the character has some transparent pixels below its feet making you believe it has walked all the way down when it hasn't.
Title: Re: (SOLVED) How is area scaling calculated?
Post by: Khris on Fri 29/09/2017 09:45:56
How was this solved?